They can be killed so they don’t get out of hand, but it’ll be up to you to decide if it’s worth diverting your attention from the main target to take care of them.įurther upping the challenge will be two difficulty settings for Trials: Normal, and, pulling from the game’s namesake, Dauntless. Day described these as slugs that will pollute the map with trails of lava, for example. With Trials comes another mechanic described on Dauntless’ roadmap called aggressive fauna. (Not really, but he was amused at his own team’s failure, for sure.)
![dauntless roadmap dauntless roadmap](https://massivelyop.com/wp-content/uploads/2019/06/dauntless.jpg)
Let us continue in this vein of development,” Day explained, laughing maniacally. “We were four player co-oping, it started making fences and then as he's making a fence, the Shrowd orb appeared on the other side of the fence and we're like trying to boop him and I'm just… Holy crap. Travis Day, a senior game designer at Dauntless, explained that this particular combo didn’t quite make it in as-is, but it was one of the first ideas they tested. Imagine something like, but not exactly: An Embermane - but now it’s equipped with Stormclaw’s electric fencing and Shrowd’s black hole ball on top of all of its other innate abilities. These Trials will consist of Behemoths that already exist, but with a hodgepodge of unexpected abilities taken from any other Behemoths in Dauntless to create new, difficult fights each week with a recommended 550 gear level.
![dauntless roadmap dauntless roadmap](https://i.ytimg.com/vi/y1dmRoyGuYM/hqdefault.jpg)
![dauntless roadmap dauntless roadmap](https://i.ytimg.com/vi/A4Ne-zZuIWY/hqdefault.jpg)
Unfamiliar with Dauntless? Watch our review above.